#reduced to base components...
Explore tagged Tumblr posts
Text
Putting Kiana in a giant centrifuge and spinning her around until she separates into two Sirins and watching the St. Freya cast try to deal with the situation.
Theresa not knowing what to do because one of the Sirins called her auntie and the other one is trying to find the nearest knife.
26 notes
·
View notes
Text
I just reduced a dog to its base components (dog powder, binding reagent) with alchemical techniques
21K notes
·
View notes
Note
just saw a post that said "I just reduced a dog to its base components (dog powder, binding reagent) with alchemical techniques." is this a real/popular belief within alchemy? who came up with it?
No. Alchemists did not believe that there was a fundamental "Dog Substance" which defined a dog. They believed that dogs existed in the Formal sense, and that matter yearns for forms. In the sense that water flows downhill, matter flows towards form and takes the shape of bodies.
The elements of earth, air, water, and fire, would occasionally find themselves mixed in the shape of a dog, but there was no Dog Essence. Dogness was not something that could be distilled from a substance.
3K notes
·
View notes
Text
"A German bio-tech company has developed a naturally-occurring enzyme discovered in a cemetery into a near-market ready solution for recycling plastic without any loss of quality.
In 2022, GNN reported on a paper published by Leipzig-based scientists who first identified the enzyme. At the time, the enzyme was subject to a small side-by-side test, and caused the polyethylene terephthalate (PET) plastic to decompose by a whopping 90%.

Pictured: Before and After: A container of PET after 24 hours of contact with the enzyme leaves only dye
Fast forward to the spring of 2025 and those same scientists have perfected the capabilities of that enzyme, called PHL7, and have founded ESTER Biotech to bring those capabilities to market.
Their initial plan to be finished next year is a bathtub-sized pilot project reactor. If successful, their 2030 plan will be four 350 cubic-meter reactors capable of processing 45,000 metric tons of PET plastic every year.
PHL7 and ESTER Biotech boast several advantages over chemical and thermal recycling methods. For starters, once the polymers of PET are broken by the enzyme into monomers, or single component parts, they have suffered no degradation of their material characteristics unlike some recycled plastic which is weaker or less stable.
Additionally, PHL7 is exceptionally stable from 32 to 203 degrees Fahrenheit (0-95°C), and per kilogram of plastic, a dose of only 0.02% to 0.06% of the enzyme is required—substantially less than existing alternatives. Their new version of the enzyme also recycles the plastic several hours faster.
“Our technology makes it possible to bring material flows that are currently burned back to the beginning of the cycle at the molecular level,” says Christian Sonnendecker, lead author on the paper of the enzyme’s discovery, and co-founder of ESTER Biotech at the University of Leipzig. “And with high energy efficiency and scalability.”
“We are only at the beginning. But we are convinced that when science, entrepreneurial spirit and social responsibility come together, a cemetery enzyme can become a beacon of hope for a better future.”
RECYCLING BREAKTHROUGHS:
Scientists in Japan Develop Non-Toxic Plastic That Dissolves in Seawater Within Hours
Cornell Researchers Create First-of-its-Kind Durable and Recyclable Plastic
New Process ‘Vaporizes’ Plastic Bags and Bottles to Help Make Recycled Materials
Revolutionary New ‘Living Plastic’ That Could Slash Damage to the Environment Developed by California Researchers
ESTER Biotech’s enzyme is able to separate certain multilayer composites which are normally thought of as unrecyclable. In addition to the infrastructure of the pilot project, ESTER is currently working with two medium-sized partners to build a cost-efficient supply chain with an aim to reduce the enzyme price to between 100 and 200 euros per kilogram.
Though no currently-commercialized recycling method can compete with the cost of virgin plastic, a price between 100 and 200 euros will put it in line with existing competitors.
Fortunately for anyone in the space, the EU is not afraid to use heavy-handed regulation to guarantee plastic recycling rates. By 2040, under existing EU legislation, 65% of plastic production will be mandated to come from recycled sources. ESTER believes that with its potential to offer a higher quality “recyclate,” the incentive to pursue and expand enzymatic methods will increase."
-via Good News Network, June 13, 2025
#recycling#plastic#plastic pollution#environmental science#enzyme#waste#waste management#plastic recycling#germany#eu#europe#good news#hope
2K notes
·
View notes
Text
The average recipe for netherite has been developed relatively recently through multiple trials (and errors), as well as analysis of samples and texts found in the depths of the bastions, which allowed researchers to determine the composition of the netherite alloy.
Netherite has an extremely high melting point due to the oxide film that forms when metal compound comes in contact with oxygen. Working with netherite requires preparation, which includes dissolving the oxide film, which significantly reduces the melting point and allows for further processing (forging and coating of diamond goods).
A distinctive feature of a high quality alloy is the unity of color. Works of novice blacksmiths often have visible inclusions of gold in the form of small specks or, in the worst case, larger marks of various shapes (although some craftsmen deliberately achieve this effect).
c!Tommy, c!Techno and c!Dream gorgets as examples of variations in netherite alloys
The malleability of netherite is significantly less than that of iron, and therefore does not allow the creation of exceptionally elegant elements. Therefore, a diamond base is most often used to create intricate details on armor (however, this process often requires the participation of a jeweler). However, a significant advantage of armor decorated with netherite is the greater strength of the ornaments compared to the ones made of iron.
After perfecting the initial ratio of alloy components, some craftsmen began to vary their recipes, wanting to achieve characteristic variations in the color and texture of the armor and weapons.
689 notes
·
View notes
Text
Anti-Obesity Drugs in Sociopolitical Context
Abstract
This literature review critically examines the use of Body Mass Index (BMI) as a diagnostic tool for obesity, highlighting its historical and scientific flaws. The diagnosis and treatment of obesity is heavily stigmatized and reflects deeper socio-economic and racial biases. Fatphobia, or anti-fatness, is deeply rooted in white supremacy and colonial history. I argue that anti-fatness and weight-based discrimination significantly impact health outcomes, rather than body fat percentage alone. The way that the medical system focuses on body size rather than the overall health of patients perpetuates harm and yields even poorer health outcomes. To genuinely improve the lives of fat individuals, we must dismantle anti-fat systems and remove barriers to healthcare, job equity, and basic infrastructure by implementing legal protections, rather than simply promoting weight loss. This review emphasizes the need for a holistic approach to health that considers socio-economic factors and systemic discrimination.
Journal Summary
Recently, two anti-obesity medications, Ozempic and Wegovy, which are primarily prescribed for type 2 diabetes mellitus (T2DM), have shown promise in causing weight loss. The 2022 scientific journal “Ozempic and Wegovy for Weight Loss, Pharmacological Component and Effect” by Abdullah Mohammed, et al explores the pharmacological components and effects of these medications on weight reduction, summarizing findings from existing clinical studies.
Ozempic is a glucagon-like peptide-1 (GLP-1) receptor agonist primarily used to manage T2DM. Clinical studies indicate that semaglutide can also promote significant weight loss. Ozempic's mechanism involves binding to GLP-1 receptors in the brain, reducing food intake and increasing feelings of fullness. This leads to a decrease in body weight and improvement in glycemic control. Wegovy, also a GLP-1 receptor agonist, is the same drug as Ozempic but two times the dose, specifically approved for weight loss for fat people even without T2DM. Administered as a weekly injection, Wegovy has shown effectiveness in inducing sustained weight loss. The STEP trials demonstrated that participants using Wegovy experienced an average weight loss of 15.8% over 68 weeks. Wegovy's pharmacokinetics involve prolonged activation of GLP-1 receptors, enhancing satiety and reducing hunger. GLP-1 receptor agonists like semaglutide mimic the action of the natural hormone GLP-1, which regulates appetite and blood sugar levels. By slowing gastric emptying and promoting a feeling of fullness, these medications reduce caloric intake. Clinical trials have shown that GLP-1RAs, including semaglutide, can result in weight loss from 5% or up to 10-15% of body weight. However, sustained weight loss requires ongoing lifestyle modifications, as discontinuation of the medication leads to weight regain. Common side effects of GLP-1 receptor agonists include gastrointestinal issues such as nausea, vomiting, diarrhea, and constipation. Other potential side effects include increased heart rate, fatigue, headaches, and changes in thyroid function.
Obesity as a Disease
How does one get an obesity diagnosis? There is one single criterion used for diagnosing someone with this disease: The Body Mass Index (BMI). A person’s BMI is their weight in kilograms divided by the square of their height in meters, rounded to one decimal place. It does not account for muscle mass versus body fat. For these reasons, the BMI has been widely proven to be an ineffective health measure. The BMI was also never intended to be a measure of health in the first place.
The BMI was created in the 1800s by a statistician named Adolphe Quetelet, who did not study medicine, to gather statistics of the average height and weight of specifically white, European, upper-middle-class men to assist the government in allocating resources. It was never intended as a measure of individual body fat, build, or health (Karasu, 2016). Quetelet is also credited with founding the field of anthropometry, including the racist pseudoscience of phrenology. Quetelet’s L’homme Moyen would be used as a measurement of fitness to inspire, and as a scientific justification, for eugenics (Eugenics archive).
Studies have observed that about 30% of "normal” weight people are “unhealthy," whereas about 50% of "overweight" people are “healthy” (Rey-López, et al, 2014). Thus, using the BMI as an indicator of health misclassifies 75 million people in the United States alone. “Healthy*” lifestyle habits are associated with a significant decrease in mortality regardless of baseline body mass index (Matheson, et al, 2012).
*I put “healthy” in quotation marks here because the definition of an individual’s health is oversimplified and depends on many socioeconomic factors.
While epidemiologists use BMI to calculate national obesity rates, the distinctions between weight classes can be arbitrary. Ever notice that the weight classes on the BMI are nearly intervals of five? In 1998, the National Institutes of Health lowered the overweight threshold from 27.8 to 25—making roughly 29 million Americans "overweight" overnight—to match international guidelines (Butler, 2014). Critics have also noted that those guidelines were drafted in part by the International Obesity Task Force, whose two principal funders were companies making weight loss drugs.
Jackie Scully, Senior Research Fellow at the Unit for Ethics in the Biosciences, University of Basel, in her scientific journal titled “What is a Disease?” states the following: “As the business literature shows, new clinical diagnoses are often welcomed primarily as opportunities for market growth (Moynihan et al, 2002). One recent example of this is female sexual dysfunction (FSD). The huge commercial success of sildenafil (Viagra) for erectile dysfunction in men provides a strong motivation for drug companies to identify an equivalent market (that is, condition) in women. And some ethicists feel that drug companies were, to put it mildly, over-involved in the medical consensus meetings held between 1997 and 1999 that effectively drew up very inclusive clinical criteria for the definition of FSD (Moynihan, 2003)."
How can one diagnose a person with a disease and sell them medications solely based upon an outdated measure that was never meant to indicate health in the first place, especially when obesity has no proven causative role in the onset of any chronic condition? (Kahn, et. al., 2000), (Cofield, et al, 2010).
This is why the term “obese” is recognized as a slur by fat communities. It's a stigmatizing term that medicalizes fat bodies even in the absence of disease. The word directly translates to "having eaten oneself fat" in Latin. Obesity, as a medical diagnosis, doesn’t have much ground to stand on. Aside from being overtly incorrect as a medical tool, the BMI is used to deny certain medical treatments and gender-affirming care, as well as insurance coverage. Employers still often offer bonuses to workers who lower their BMI. Although science recognizes the BMI as deeply flawed, it's going to be tough to get rid of. It has been a long-standing and effective tool for the oppression of fat people and the profit of the weight loss industry.
To treat obesity, patients must eat less. Making someone smaller still means they will be healthier, right?
Fatness and Mortality
The idea that obesity is unhealthy and can cause or exacerbate illnesses is a biased misrepresentation of the scientific literature that is informed more by bigotry than credible science (Medvedyuk, et al, 2017). Fatphobia existed long before fatness became medicalized. Yes, obesity is correlated with conditions such as cardiovascular disease, hypertension, and diabetes, but some scientists are looking into possibilities that don't equate correlation with causation. Obesity has no proven causative role in the onset of any chronic condition (Kahn, et al, 2000), (Cofield, et al, 2010) and its appearance may be a protective response to the onset of numerous chronic conditions generated from currently unknown causes (Lavie, et al, 2009), (Uretsky et al, 2007), (Mullen, et al, 2013), (Tseng, 2013). A portion of these correlated conditions are likely brought on by the stress of being part of one or more marginalized groups with little to no support or basic access in society. Weight stigma itself is deadly. Research shows that weight-based discrimination increases risk of death by 60% (Sutin, et al, 2014).
Dieting also poses serious health risks. The reason that these weight loss drugs are so successful by comparison is that dieting is unsustainable and does not lead to prolonged weight loss. Over 50 years of research conclusively demonstrates that virtually everyone who intentionally loses weight by manipulating their eating and exercise habits will regain the weight they lost within 3-5 years, and 75% will regain more weight than they lost (Mann, et al, 2007). Evidence suggests that repeatedly losing and gaining weight is linked to cardiovascular disease, stroke, diabetes, and altered immune function (Tomiyama, et al, 2017). If most fat people have historically tried to lose weight their whole lives through dieting, this has major implications on overall health. Prescribed weight loss is also the leading predictor of eating disorders (Patton, et al, 1999).
Another factor that may be impacting fat people’s rate of mortality is that they are being mistreated at the doctor’s office. I have personally heard dozens of stories about doctors refusing to treat or investigate a problem that a fat person came in for until they lost a certain amount of weight, only to discover years later that the problem was unrelated to their weight and has progressed severely because it went untreated. Fat people are often mistreated and looked at with disgust and disdain in medical settings, leading them to avoid going to the doctor in shame or fear of abuse. This can seriously worsen health issues. Fat stigma in the medical establishment (Puhl, et al, 2012) and society at large arguably (Engber, 2009) kills more fat people than fat does (Teachman, et al, 2003), (Chastain, et al, 2009), (Sutin, et al, 2015). This impact is too significant not to be taken under consideration.
Anti-Fatness as Anti-Blackness
The issue of anti-fat bias is directly rooted in white supremacy. The ideal thin body was constructed as a marker of whiteness and “purity” before any of this was ever made to be about health. Dr. Sabrina Strings has spent her career studying this history. In her book, Fearing the Black Body: The Racial Origins of Fat Phobia, Dr. Strings discusses how constructions of race led to the thin ideal. “Over the decades, the rise in biracial children would break down the way that slave owners saw Blackness and whiteness. To combat the hypocrisy they created, owners invented new ways to dehumanize the enslaved population. They made a calculated decision to start putting more value on white physiques versus Black ones. In her research, Strings found that Black women’s bodies were otherized even more than Black males. For colonizers who hadn’t seen diverse body types before, they quickly categorized the Black female figure as ‘deviant,’ ‘greedy,’ and ‘overtly sexual.’ The fact that we still use these terms to describe fat bodies today is all the evidence we need to understand that fatphobia is directly linked to racism, not health. This mindset was also strengthened by Protestantism. Slave owners looked for any way to prove their power over the enslaved people, and they frequently used religion as ‘proof’ of their racist superiority. Additionally, Protestant belief encouraged various ways to become closer to God, which included eating as little as possible. This would resonate the most with white women. They had as much to do with perpetuating fatphobia as their husbands. White women were desperate to show their own power against Black women on the plantation, and the difference between their bodies was the perfect rift. And so began the centuries-old belief that thinness is beautiful, and fatness is ugly” (Sassenrath, 2023).
Revisiting the Journal with Context
Thinness has been an important value throughout history in the United States. Our positive associations with thinness and negative associations with fatness have led to a collective schema that is black and white, good versus bad, beautiful versus ugly, healthy versus unhealthy, and life versus death. This has led the FDA to approve Wegovy as a weight loss drug with haste, after just sixteen months of testing. It is known that going off the drug will result in rapid weight regain, so patients are expected to be on it for the rest of their lives when there have been no long-term studies. We do not yet know if the drug will have long-term effects, yet it has been approved for kids as young as twelve (FDA, 2021). As of July 2024, Novo Nordisk has a market cap of $633.01 billion (Marketcap).
Wegovy is prescribed along with diet and exercise, which has been proven to lead to weight regain and eating disorders. Patients are being prescribed Wegovy and Ozempic when they are fat, but otherwise metabolically healthy. If this drug is truly a game changer for public health, we should be measuring how patients' health improves over the long-term rather than how much weight they lose. For example, if these drugs improve heart health, they should be prescribed as a heart health medication for patients with heart disease, rather than prescribed as a weight loss fix based on body size alone. With the evidence we have, we know it is possible to be fat and healthy, so these drugs may be solely cosmetic in many cases.
Future
If we want to improve the lives of fat people, we will remove barriers to care, not try as hard as we can to make all fat people disappear. That will never happen. If we truly cared about the well-being of fat people and not their disappearance, we would work to dismantle the systems that oppress them and abolish anti-fatness.
Currently, fat people have next to no legal protections for being discriminated against (NAAFA, 2023). Fat people are denied housing, (Kariss, 1977) jobs, and receive less pay and promotions legally because of their size (The Economist). They are denied access to clothing, seating, transportation, and other human rights because infrastructure has been designed to exclude them. Fat people have less likelihood of receiving a fair trial (Beely, 2013), and are denied necessary surgeries (Barrett, 2022) ––but not weight loss surgery that amputates the digestive tract. Fat people are denied gender-affirming care (Conley, 2023), in vitro fertilization and reproductive healthcare (Muir, 2024), even adopting children (Carter, 2009). Fat children have been removed from their loving parents because when their diets failed, it was seen as neglect (Badshah, 2021). Fat people have disproportionately high suicide rates (Wagner, et al, 2013), and are facing medical malpractice and mistreatment (Kolata, 2016).
Can a drug fix that?
References
Karasu, Sylvia. Adolphe Quetelet and the Evolution of Body Mass Index (BMI). Psychology Today. https://www.psychologytoday.com/us/blog/the-gravity-of-weight/201603/adolphe-quetelet-and-the-evolution-of-body-mass-index-bmi 2016, March 8.
“Quetelet, Adolphe.” Eugenics Archive, www.eugenicsarchive.ca/connections? id=5233cb0f5c2ec5000000009c. Accessed 5 July 2024.
Rey-López JP, de Rezende LF, Pastor-Valero M, Tess BH. The prevalence of metabolically healthy obesity: a systematic review and critical evaluation of the definitions used. ObesRev.2014 Oct;15(10):781-90. doi: 10.1111/obr.12198. Epub 2014 Jul 16. PMID: 25040597.
Matheson EM, King DE, Everett CJ. Healthy lifestyle habits and mortality in overweight and obese individuals. J Am Board Fam Med. 2012 Jan-Feb;25(1):9-15. doi: 10.3122/jabfm.2012.01.110164. PMID: 22218619.
Butler, Kiera. “Why BMI Is a Big Fat Scam.” Mother Jones, 25 Aug. 2014, www.motherjones.com/politics/2014/08/why-bmi-big-fat-scam/.
Kahn BB, Flier JS. Obesity and insulin resistance. J Clin Invest. 2000 Aug;106(4):473-81. doi: 10.1172/JCI10842. PMID: 10953022; PMCID: PMC380258.
Cofield SS, Corona RV, Allison DB. Use of causal language in observational studies of obesity and nutrition. Obes Facts. 2010 Dec;3(6):353-6. doi: 10.1159/000322940. Epub 2010 Dec 10. PMID: 21196788; PMCID: PMC3280017.
Medvedyuk, S., Ali, A., & Raphael, D. (2017). Ideology, obesity and the social determinants of health: a critical analysis of the obesity and health relationship. Critical Public Health, 28(5), 573–585. https://doi.org/10.1080/09581596.2017.1356910
Kahn BB, Flier JS. Obesity and insulin resistance. J Clin Invest. 2000 Aug;106(4):473-81. doi: 10.1172/JCI10842. PMID: 10953022; PMCID: PMC380258.
Lavie CJ, Milani RV, Ventura HO. Obesity and cardiovascular disease: risk factor, paradox, and impact of weight loss. J Am Coll Cardiol. 2009 May 26;53(21):1925-32. doi: 10.1016/ j.jacc.2008.12.068. PMID: 19460605.
Uretsky S, Messerli FH, Bangalore S, Champion A, Cooper-Dehoff RM, Zhou Q, Pepine CJ. Obesity paradox in patients with hypertension and coronary artery disease. Am J Med. 2007 Oct;120(10):863-70. doi: 10.1016/j.amjmed.2007.05.011. PMID: 17904457.
Mullen JT, Moorman DW, Davenport DL. The obesity paradox: body mass index and outcomes in patients undergoing nonbariatric general surgery. Ann Surg. 2009 Jul;250(1):166-72. doi: 10.1097/SLA.0b013e3181ad8935. PMID: 19561456.
Tseng CH. Obesity paradox: differential effects on cancer and noncancer mortality in patients with type 2 diabetes mellitus. Atherosclerosis. 2013 Jan;226(1):186-92. doi: 10.1016/ j.atherosclerosis.2012.09.004. Epub 2012 Sep 21. PMID: 23040832.
Sutin, A. R., Stephan, Y., & Terracciano, A. (2015). Weight Discrimination and Risk of Mortality. Psychological Science, 26(11), 1803-1811. https://doi.org/10.1177/0956797615601103
Tomiyama, A Janet, et al. “Long‐term Effects of Dieting: Is Weight Loss Related to Health. Socialand Personality Psychology Compass, 6 July 2017, escholarship.org/uc/item/0tv27311.
Mann T, Tomiyama AJ, Westling E, Lew AM, Samuels B, Chatman J. Medicare's search for effective obesity treatments: diets are not the answer. Am Psychol. 2007 Apr;62(3):220-33. doi: 10.1037/0003-066X.62.3.220. PMID: 17469900.
Patton GC, Selzer R, Coffey C, Carlin JB, Wolfe R. Onset of adolescent eating disorders: population based cohort study over 3 years. BMJ. 1999 Mar 20;318(7186):765-8. doi: 10.1136/bmj.318.7186.765. PMID: 10082698; PMCID: PMC27789.
Puhl, Rebecca, and Kelly D. Bronwell. “Bias, Discrimination, and Obesity.” Obesity Research, 6 Sept. 2012. doi.org/10.1038/oby.2001.108
Engber, Daniel. “Glutton Intolerance: What If a War on Obesity Only Makes the Problem Worse?” Slate, https://slate.com/technology/2009/10/the-health-effects-of-discrimination-against-fat-people.html 5 Oct. 2009.
Teachman, B. A., Gapinski, K. D., Brownell, K. D., Rawlins, M., & Jeyaram, S. (2003). Demonstrations of implicit anti-fat bias: The impact of providing causal information and evoking empathy. Health Psychology, 22(1), 68–78.
Chastain, Ragen. “So My Doctor Tried to Kill Me.” Dances With Fat, https://danceswithfat.org/2009/12/15/so-my-doctor-tried-to-kill-me/ 15 Dec. 2009.
Sutin AR, Stephan Y, Terracciano A. Weight Discrimination and Risk of Mortality. Psychol Sci. 2015 Nov;26(11):1803-11. doi: 10.1177/0956797615601103. Epub 2015 Sep 29. PMID: 26420442; PMCID: PMC4636946.
Sassenrath, Jenna. “Anti-Blackness Is Anti-Fatness in ‘Fearing the Black Body.’” Bookstr, bookstr.com/article/anti-blackness-is-anti-fatness-in-fearing-the-black-body/ 26 July 2023.
“Novo Nordisk (NVO) - Market Capitalization.” CompaniesMarketCap.Com - Companies Ranked by Market Capitalization, companiesmarketcap.com/novo-nordisk/marketcap/ 2024.
Commissioner, Office of the. “FDA Approves New Drug Treatment for Chronic Weight Management, First since 2014.” U.S. Food and Drug Administration, FDA, www.fda.gov/news-events/press-announcements/fda-approves-new-drug-treatment-chronic-weight-management-first-2014. 5 July 2024.
Karris, L. (1977). Prejudice against Obese Renters. The Journal of Social Psychology, 101(1), 159–160. https://doi.org/10.1080/00224545.1977.9924002
“Campaign for Size Freedom.” NAAFA, 2023,
naafa.org/sizefreedom. 5 July 2024.
“The Obesity Pay Gap Is Worse than Previously Thought.” The Economist, The Economist Newspaper, www.economist.com/finance-and-economics/2023/11/23/the-obesity-pay-gap-is-worse-than-previously-thought. 5 July 2024.
Elizabeth Beety, Valena (2013) "Criminality and Corpulence: Weight Bias in the Courtroom," Seattle Journal for Social Justice: Vol. 11: Iss. 2, Article 4. https:// digitalcommons.law.seattleu.edu/sjsj/vol11/iss2/4
Berrett, Martyn. “More Obesity Discrimination: The NHS Will Deny Non-Urgent Surgery to Obese Patients.” Healthier Weight, 24 Nov. 2022, www.healthierweight.co.uk/blog/more-obesity-discrimination-the-nhs-will-deny-non-urgent-surgery-to-obese-patients/.
LaRosa, John. “U.S. Weight Loss Industry Grows to $90 Billion, Fueled by Obesity Drugs Demand.” Market Research Blog, The Freedonia Group, Inc., 2 May 2024, blog.marketresearch.com/u.s.-weight-loss-industry-grows-to-90-billion-fueled-by-obesity-drugs-demand.
Conley, H. “Studies Show Top Surgery Is Safe for FAT Patients, but Some Surgeons Still Mandate Weight Loss.” STAT, 25 July 2023, www.statnews.com/2023/06/02/top-surgery-safe-fat-patients/.
Muir, Becca. “Opinion: Women with Obesity Are Often Restricted from IVF. That’s Discriminatory.” NPR, 14 Jan. 2024, www.npr.org/sections/health-shots/2024/01/14/1224546666/opinion-women-with-obesity-are-often-restricted-from-ivf-thats-discriminatory.
Carter, Helen. “Too Fat to Adopt - the Married, Teetotal Couple Rejected by Council Because of Man’s Weight.” The Guardian, Guardian News and Media, 13 Jan. 2009, www.theguardian.com/society/2009/jan/13/adoption-rejected-couple.
Badshah, Nadeem. “Two Teenagers Placed in Foster Care after Weight Loss Plan Fails.” The Guardian, Guardian News and Media, 11 Mar. 2021, amp.theguardian.com/society/2021/mar/10/two-teenagers-placed-in-foster-care-after-weight-loss-plan-fails.
Wagner B, Klinitzke G, Brähler E, Kersting A. Extreme obesity is associated with suicidal behavior and suicide attempts in adults: results of a population-based representativesample. Depress Anxiety. 2013 Oct;30(10):975-81. doi: 10.1002/da.22105. Epub 2013 Apr 10. PMID:23576272.
Kolata, Gina. “Why Do Obese Patients Get Worse Care? Many Doctors Don’t See Past the Fat.” The New York Times, The New York Times, 26 Sept. 2016, www.nytimes.com/2016/09/26/health/obese-patients-health-care.html.
#fat liberation#systemic anti fatness#systemic fatphobia#medical fatphobia#medicalized fatphobia#fat activism#fat acceptance#anti fat bias#fatphobia#essay
410 notes
·
View notes
Text
hahaha. get reduced to your base components. idiot
#homestuck#send asks#ask blog#badly drawn#sketch#john egbert#rose lalonde#dave strider#jade harley#jane crocker#jake english#roxy lalonde#dirk strider#liz screams#horriblydrawnhomestuck
774 notes
·
View notes
Text
OH MY GOD THIS IS EVERYTHING I NEEDED AND MORE YES, the emotion in kdj’s body language is so visceral, and the last little bit where he lets go of the tension and yjh feels it, recognizing it as either acceptance or simply kdj losing the fight, and takes the chance to close that last little unspoken gap between them. Maybe for only this small moment, but yjh clearly shows what he’s feeling through the hug, and kdj is helpless but to interpret it and the rawness that it is. TSIXIYFINDUGXUGCOJV AND YOUR AUTHORS NOTES I AM EATING THEM
Follow up to this post brought to you by @forgetme-eternally-blissfully, in fanfic snippet format because I gave up on drawing the comic (the fanfic was supposed to be a comic draft but I added too many details)
Kim Dokja lays on the ground among the rubble of a ruined building. He twitches a little before his eyes open. The world is blurry. In the distance, he can see a dark blur fluttering around his surroundings. As his vision comes into focus, he can recognize Yoo Joonghyuk searching through the debris.
A sharp pain coming from his side causes Kim Dokja to let out a groan as he struggles to push himself up to a sitting position. The sound catches Yoo Joonghyuk's attention and immediately he starts making a beeline in Kim Dokja's direction.
As Yoo Joonghyuk approaches, Kim Dokja takes note of Yoo Joonghyuk's tattered coat, his bloodstained body, the wounds on his face, hands, legs. None too serious though some deep enough to inevitably leave scars later.
Yoo Joonghyuk is getting closer, kneeling down, reaching his hand out towards Kim Dokja's face, making a move to pull Kim Dokja in when Kim Dokja decides to open his mouth.
"You're not losing your balance and having trouble standing are you? I'm not going to carry you on my back this time."
"Shut up," is all Yoo Joonghyuk says as he wraps his arms around Kim Dokja's shoulders. His grip is tight, one hand on the back of Kim Dokja's head, the other circled around his upper back.
There is a gash in Kim Dokja's side that throbs with pain. Blood loss has his head spinning and his vision blurring again. From where his face is pressed into Yoo Joonghyuk's shoulder, Kim Dokja can smell blood, sweat, smoke. Buildings continue to crumple in the background and the sound of something falling pitters in his ears. His hands tense and untense, relax and remain by his sides.
Kim Dokja lets out a breath and leans into Yoo Joonghyuk, just slightly. Just enough so that Yoo Joonghyuk can tighten his hold by a hair.
----------
Author's notes (what would normally be my image caption):
I said in the referenced post that Kim Dokja has no trouble reciprocating affection once someone else initiates, but I think Yoo Joonghyuk is the exception. Always exceptional, that one. At least during the Scenarios.
Kim Dokja can read his movements, see what Yoo Joonghyuk is aiming to do, can read his mind, dammit. But he can't comprehend his actions. Yoo Joonghyuk acting in a way that Kim Dokja doesn't know about is something that happens more and more often as time goes on, and serves as a reminder of the wall that exists between a protagonist and a reader, but also the wall that exists between two normal people. Because at this moment, Kim Dokja is still struggling to see Yoo Joonghyuk as his own person instead of a protagonist or a 1863x-regressor-to-be. He's blinded by what he knows and has seen in his own past, which he assumes will be Yoo Joonghyuk's future. When he looks at him, does he see those ghosts of the future flickering superimposed over the shape of the man before him? This is the sort of wall that exists between them.
So when Yoo Joonghyuk acts outside of Kim Dokja's expectations, Kim Dokja tries to push them back on course with banter. "Yoo Joonghyuk is getting closer, kneeling down, reaching his hand out towards Kim Dokja's face, making a move to pull Kim Dokja in-" Kim Dokja sees all of this, takes note of all of this, knows what's to come of it. Doesn't understand it one bit. He's not oblivious. It's more like, "Why? Why me? Why would someone feel this way about and want to do these things with me?" He KNOWS the effect he has on people. He intentionally calculates how much he interacts with Jung Heewon and Lee Hyunsung to ensure their loyalty towards him in the early scenarios (not so much so after like Scenario 5-ish so we're talking early-early scenarios. After that point he more supports them in the direction they want to go (when that direction is the direction he already wanted them to go anyways. something something picking teammates because he knew they were already loyal and righteous by nature, nurturing them so that they would be able to carry out their justice no matter the adversary. He chose them because he knew they were loyal and strong, but they weren't loyal or strong at the time. But they would be in the future. But they wouldn't have been without him. But in another time where he didn't exist they were strong anyways see this is how he is able to have ultimate faith in his party members and know the kind of support he has given them while still being unable to recognize his own value in the grand scheme of things. Because they would have been fine without him, he's SEEN it. This is another wall between him and other people, another future ghost)). So he knows how much influence he has in other peoples' lives. But he values himself so little that he is blind to the emotional, sentimental weight he has to these people. No matter how much he knows he's done for them, he won't see himself as worthy of genuine praise or recognition, affection, love.
So this lack of self recognition extends to his perception of all of his companions, but especially so to Yoo Joonghyuk. Yoo Joonghyuk is probably the person whom Kim Dokja is the most strict about characterization with. Kim Dokja knows him the best, it's true, but he also doesn't know a damn thing about him as a person instead of a character and that makes him feel a certain way. Vulnerable, I think. Lonely. That childish feeling of betrayal when the characters walk off the page without him. There are sides to people and characters that you will never know simply because they weren't observed. And there are sides of people that you have no right to know. It is by becoming a person instead of a reader that you must abide by those rules and give up omniscience. Part of being a person and recognizing another's personhood is to willingly not know everything about them.
Anyways. He's not there yet. Not by Hug Attempt #2. This was supposed to have 3 parts with the last one set after the epilogue but we'll see if I ever get to it.
#SORRY I DIDNT SEE THE @ FOR SO LONG#I SEE IT NOW AND IM IN LOVE#this is everything I was hoping for and more I am. IGSOGDUGUGTDUVYDRD#REDUCED TO MY BASE COMPONENTS#I loved the ramble as well pls do more comprehensive walk throughs <3333 they are BEAUTIFUL
131 notes
·
View notes
Text
#18 - "Fire"
Smaugust 2024
The last few submissions have been mostly visual, but today I want to do something more text-based. I'm always looking for opportunities to ramble ad nauseam about my headcanons and thoughts, but am usually hesitant if I don't think I can make a subject interesting or particularly insightful.
A few months back I was playing with the thought of publishing a speculative analysis on Pyrrhian dragon breath weapons, and how they might differ between tribes. I got up to the conceptualization stage, but then @sidyashchiy-na-plakhe came out with a better and more put-together version of what I was thinking about and touched on some similar points, so I filed those plans away to not step on any toes. If you're enjoying this type of deliberation, I recommend that you check out his take, as it is very thoughtfully put together with some cool visuals.
But, seeing as I have no other ideas for this prompt, and since it's been a while since then, I'm going to air out my scrapped draft here. I guess this is a mixture between canon information and headcanons, with a bias toward the latter.
General Information
Each of the seven Pyrrhian tribes is capable of using a kind of orally-discharged means of attack. For the purpose of this deliberation, I am going to refer to all of these as "breath weapons", even though not all of them are activated via exhalation. It will make things easier to talk about.
There are three general factors to each type of breath weapon, those being potency, range, and start-up time. In the case of fire breath--the most ubiquitous type of breath weapon on the continent--these would roughly correlate to the temperature of the flames, how far they can travel from the source while maintaining their shape and intensity, and for how long the fire must be stoked inside of the user before it can be expelled.
How developed these factors are differs for every dragon, but the two biggest determining modifiers are constitution and age. Being physically fit will make your breath weapon more efficient--and thus stronger--because you have better control over your breathing after exertion. As a dragon advances in age, the three factors all increase proportionally. A Mudwing hatchling can produce a puff of flame very quickly, but it will barely heat up the surrounding air. An elder meanwhile might take several minutes to get their fire going, but when they do, the result will be fearsome and devastating.
Fire is the most common element on the continent, with four of the seven tribes being able to command it. I will go through those first and then follow up with the other variants .
Nightwing fire is a dark purple in color, due to a slight variation in the gas component that fuels the flames.
The flames have no particularly outstanding properties strength-wise, but they emit comparatively little light, meaning they don't stand out as much against the night sky. This makes them ideal for low-profile ambushing, but very unsuitable as signal flares.
If a Nightwing ignites an object, the flames will gradually lose this characteristic as they will begin to consume the air around them and turn into ordinary, orange fire.
Nightwing flames are sometimes colloquially referred to as "Moonfire".
Sandwing fire is, on average, the least powerful among all the fire-breathing dragons. In terms of potency and range, flames emitted by a Sandwing of 20 years will be roughly equivalent to those of a twelve-year-old from the other fire-breathing tribes.
Their unique advantage is that Sandwings can produce these flames extremely quickly, usually within seconds. If readying fire takes a dragon 30 seconds, an equivalent Sandwing can do it in 5.
While for most other dragons the use of their breath weapon is a deliberate and calculated affair, the severely reduced start-up time allows Sandwings to "shoot from the hip" without having to commit to the action, making them less predictable in combat.
A popular Sandwing combat technique is to open a fight by blowing a quick plume of weak fire into an opponent's face and then using the resulting distraction to strike with their venomous tails.
Skywings command the strongest and purest variation of fire among all tribes. Their flames come out very straight and can maintain their shape over vast distances.
They can "cook" their fire by holding it inside themselves for longer than necessary. While this becomes unpleasant or even painful if done for long, it will increase the temperature and purity of the resulting flames far beyond what any of the other tribes are capable of.
Flames emitted after doing this for long enough will come out with an intense blue color that can cut through stone.
For dragons afflicted with firescales, all of the fire they breathe will be like this, as their bodies are already channeling flames at all times to fuel the burning scales.
Because Skywing fire is so intense, it is at times difficult to control. Skywings who become emotional will often start smoking from their nostrils involuntarily.
Mudwing fire, sometimes referred to as "moody fire", is very temperamental. Its strength will vary widely based on a number of different factors, not all of them fully understood, making it appear random at times.
The most commonly understood factor that influences a Mudwing's fire is the ambient temperature. Mudwings will struggle to produce flames in environments that are too cold (close to freezing weather, very cold water, etc.). This can be partially mitigated by ingesting hot stews, soups, or beverages before fire usage.
A factor that isn't as well documented is that the Mudwing's fire breath and their uncanny healing factor are fueled by the same source. This means a Mudwing's fire will be strongest when they are healthy, and begin to diminish if they become injured, as their body will divert resources away from the breath weapon to prioritize keeping itself alive, functioning, and mobile.
Mudwings hatched from blood eggs have a tendency to develop poor breath weapons, as their super-charged healing factor--while potent enough to outpace most damage sustained from fire--is even more resource-hungry than that of a regular Mudwing.
Icewings don't breathe fire. Instead, they are able to exhale a stream of frost magic. There is nothing I can think of to scientifically explain all the properties of frostbreath as they are presented in canon, especially with regards to Queen Battlewinner. Ice that makes you lava-proof? Nah, this is straight-up magic. All Icewings are born with a small piece of magic and this is how it expresses itself.
Contrary to popular belief, frostbreath is not stronger than firebreath. In terms of general characteristics, Icewings and Nightwings are actually roughly equivalent.
What makes frostbreath more overtly lethal than fire breath is the magical component. When frostbreath comes in contact with living tissue, it will form ice crystals on and inside the surface. All flesh in contact with these crystals will gradually turn necrotic. This process is very painful.
The crystals are very persistent and it requires sustained exposure to intense heat to melt them. The best way to accomplish this is via prolonged bath in warm water (close to boiling). This method, if applied quickly after the injury, will usually result in recovery after a few hours of bathing.
Getting hit while in a situation with no access to warm water is very dangerous and potentially lethal. If treatment does not begin soon after, the crystals will begin to spread, killing more tissue and making recovery increasingly less likely, especially once the injury spreads to internal organs.
It is not uncommon for soldiers who get hit by frost breath and are caught out in the open with no treatment options to cut off the afflicted body part to minimize tissue loss.
Icewings are more resistant to frostbreath than other dragons, but not fully immune. They can succumb to the same injuries.
If an Icewing suffers an intense burn, particularly in and around the face, they become completely unable to exhale frost until the burn begins to heal.
Rainwings do not have a breath weapon. Instead, they produce an acidic venom within their bodies, which can be administered through biting, or launched at targets through a pair of collapsible, hollow fangs.
The gland that produces this venom needs sunlight to develop properly. Once the Rainwing has been exposed to sufficient sunlight, venom production will begin, and may even continue without further exposure, but it is recommended to sunbathe for at least 5 hours a week to keep the gland healthy and the venom potent.
The venom is strongly corrosive and able to dissolve most organic materials like wood, plant matter, and flesh. It is potent enough that, if it enters another creature's blood stream directly (via bite, an open wound, or the eyes), that creature will die within seconds.
The venom's lethality will rapidly decrease once it separates from the user. If it hits surface tissue and has to burn through layers flesh, it will usually lose too much of its toxicity before it reaches the blood stream (though it will still function as acid and be excruciatingly painful).
Rainwings are immune to their own venom, but not the venom of other Rainwings. Mixing a sample of venom with the venom of a close blood relative will cancel out the destructive properties of both.
Seawings are amphibious dragons who prefer to live in water, but can also go on land and exist there in relative comfort for a decent while. Their body contains an organ that stores water, from which it periodically draws to keep the Seawing's skin from drying out.
When under duress, a Seawing can forcefully expel the contents of this organ through their mouth as a pressurized jet of water. While this is not very destructive, it can momentarily stun aggressors and allow the Seawing to retreat to the safety of a nearby lake or river.
If the blast is held inside and charged up similar to the fire breath of other tribes, the Seawing is able to draw from their body heat to increase the water's temperature to scalding degrees.
#wings of fire#dragon#wof#flawseer talk#wof headcanon#fire breathing#smaugust#smaugust2024#smaugust 2024#wof nightwing#wof sandwing#wof skywing#wof mudwing#wof icewing#wof rainwing#wof seawing
302 notes
·
View notes
Text
Tesla’s Wardenclyffe Tower: Built on Sound Math, Undone by Cost and Misunderstanding

Let’s set the record straight—Nikola Tesla’s Wardenclyffe Tower was a high-voltage experimental transmission system grounded in quarter-wave resonance and electrostatic conduction—not Hertzian radiation. And the math behind it? It was solid—just often misunderstood by people applying the wrong physics.
In May 1901, Tesla calculated that to set the Earth into electrical resonance, he needed a quarter-wavelength system with a total conductor length of about 225,000 cm, or 738 feet.
So Tesla’s tower design had to evolve during construction. In a letter dated September 13, 1901, to architect Stanford White, Tesla wrote: “We cannot build that tower as outlined.” He scaled the visible height down to 200 feet. The final structure—based on photographic evidence and Tesla’s own testimony—stood at approximately 187 feet above ground. To meet the required electrical length, Tesla engineered a system that combined spiral coil geometry, an elevated terminal, a 120-foot vertical shaft extending underground, and radial pipes buried outward for approximately 300 feet. This subterranean network, together with the 187-foot tower and carefully tuned inductance, formed a continuous resonant conductor that matched Tesla’s target of 738 feet. He described this strategy in his 1897 patent (No. 593,138) and expanded on it in his 1900 and 1914 patents, showing how to simulate a longer conductor using high-frequency, resonant components. Even with a reduced visible height, Tesla’s system achieved quarter-wave resonance by completing the rest underground—proving that the tower’s electrical length, not its physical height, was what really mattered.
Tesla calculated his voltages to be around 10 million statvolts (roughly 3.3 billion volts in modern SI), so he had to consider corona discharge and dielectric breakdown. That’s why the terminal was designed with large, smooth spherical surfaces—to minimize electric surface density and reduce energy loss. This was no afterthought; it’s a core feature of his 1914 patent and clearly illustrated in his design sketches.
Now, about that ±16 volt swing across the Earth—what was Tesla talking about?
He modeled the Earth as a conductive sphere with a known electrostatic capacity. Using the relation:
ε × P = C × p
Where:
ε is the terminal’s capacitance (estimated at 1,000 cm)
P is the applied voltage (10⁷ statvolts)
C is the Earth’s capacitance, which Tesla estimated at 5.724 × 10⁸ cm (based on the Earth’s size)
p is the resulting voltage swing across the Earth
Plugging in the numbers gives p ≈ 17.5 volts, which Tesla rounded to ±16 volts. That’s a theoretical 32-volt peak-to-peak swing globally—not a trivial claim, but one rooted in his framework.
Modern recalculations, based on updated geophysical models, suggest a smaller swing—closer to ±7 volts—using a revised Earth capacitance of about 7.1 × 10⁸ cm. But that’s not a knock on Tesla’s math. His original ±16V estimate was fully consistent with the cgs system and the best data available in 1901, where the Earth was treated as a uniformly conductive sphere.
The difference between 7 and 16 volts isn’t about wrong numbers—it’s about evolving assumptions. Tesla wrote the equation. Others just adjusted the inputs. His premise—that the Earth could be set into controlled electrical resonance—still stands. Even if the voltage swing changes. The vision didn’t.
Wouldn't that ±16V swing affect nature or people? Not directly. It wasn’t a shock or discharge—it was a global oscillation in Earth’s electric potential, spread evenly across vast distances. The voltage gradient would be tiny at any given point—far less than what’s generated by everyday static electricity. Unless something was specifically tuned to resonate with Tesla’s system, the swing had no noticeable effect on people, animals, or the environment. It was a theoretical signature of resonance, not a hazard. While some early experiments in Colorado Springs did produce disruptive effects—like sparks from metal objects or spooked horses—those involved untuned, high-voltage discharges during Tesla’s exploratory phase. Wardenclyffe, by contrast, was a refined and carefully grounded system, engineered specifically to minimize leakage, discharge, and unintended effects.
And Tesla wasn’t trying to blast raw power through the ground. He described the system as one that would “ring the Earth like a bell,” using sharp, high-voltage impulses at a resonant frequency to create standing waves. As he put it:
“The secondary circuit increases the amplitude only... the actual power is only that supplied by the primary.” —Tesla, Oct. 15, 1901
Receivers, tuned to the same frequency, could tap into the Earth’s oscillating potential—not by intercepting radiated energy, but by coupling to the Earth’s own motion. That ±16V swing wasn’t a bug—it was the signature of resonance. Tesla’s transmitter generated it by pumping high-frequency, high-voltage impulses into the Earth, causing the surface potential to oscillate globally. That swing wasn’t the energy itself—it acted like a resonant “carrier.” Once the Earth was ringing at the right frequency, Tesla could send sharp impulses through it almost instantly, and tuned receivers could extract energy.
So—was it feasible?
According to Tesla’s own patents and 1916 legal testimony, yes. He accounted for insulation, voltage gradients, tuning, and corona losses. His design didn’t rely on brute force, but on resonant rise and impulse excitation. Tesla even addressed concerns over losses in the Earth—his system treated the planet not as a passive resistor but as an active component of the circuit, capable of sustaining standing waves.
Wardenclyffe wasn’t a failure of science. It was a casualty of cost, politics, and misunderstanding. Tesla’s system wasn’t just about wireless power—it was about turning the entire planet into a resonant electrical system. His use of electrostatics, high-frequency resonance, and spherical terminals was decades ahead of its time—and still worth studying today.
“The present is theirs; the future, for which I really worked, is mine.” —Nikola Tesla
#nikola tesla#science#history#quotes#electricity#wireless#technology#mathematics#math#engineering#power#Wardenclyffe#ahead of his time#ahead of our time
81 notes
·
View notes
Text
The more time I spend sewing my own clothes, the more I've come to accept that I have a stupidly short waist, and no commercial pattern, modern or historical reproduction, ever fits me right (except, like, empire waist dresses)... so say hello to the 1890s inspired waistcoat that I self-drafted using a modern princess seam bodice patten!



It took a mockup or two, but I think it got me there faster than a commercial pattern would have, since the base princess seam pattern already fit me (traced off an existing modern dress I own). Besides, a lot of the components are already there, including those curvy front darts, which is what you get if you take a princess bodice pattern and tape together the front and side-front pieces from the shoulder down to the apex of the bust but then leave the rest of the seam open like a dart. (We're not going to talk about the fit of the back because I still need to do a swayback adjustment to my bodice block. Someday I will make a matching puffy-sleeved Eton jacket to wear over it and then we'll never need to see this wrinkly ill-fitting back again. )
The design of the waistcoat is based on the Truly Victorian and Black Snail 1890s waistcoat patterns. I don't buy TV patterns, ever (owing to some racist comments the owner made and then doubled down on a few years ago about the Costume College "silk road" theme), and Black Snail has a habit of automatically factoring 2 inches of waist reduction into the final garment (which really doesn't work with my skeletal structure and inability to reduce my waist, and only added to my fears of trying to fit that pattern to my stupid short torso).
I'm wearing the skirt and waistcoat over my Elphaba shirtdress from last month and the period-appropriate underpinnings (chemise, c0rset, hip padding, and petticoat--oh, and I made sleeve supports to keep those puffed shirt sleeves from collapsing). I also added extra stays inside the waistcoat to give it more structure so it can also be worn without a c0rset (my waist measures the same with or without one anyway) or over modern clothes if I ever wanted to do that.


There's also a little welt pocket on the left side for a pocket watch and chain. The pocket was a last minute addition, and it kind of shows. If I had been planning ahead, I would've moved the dart placement more medially to give the pocket more room to exist and not be shoved so far to the side. I'll have to make a note on my pattern to fix that for next time.
Entire thing is 100% hand sewn because my machine is still on the fritz. This is only my second attempt at tailoring, but I'm pretty happy with how everything turned out.
113 notes
·
View notes
Note
Ok so I have a question about SeaWorld and Tilikum. I get that a lot of things in Blackfish were made up or exaggerated and stuff. But one thing still confuses me and concerns me, and that is…why did they think breeding Tilikum was a good idea after the tragic death of Dawn Branchau? Because every book I’ve ever read about animal breeding (both in the context of pets and in the context of things like zoos and aquariums) has said that if an animal has severely harmed or killed a human you shouldn’t breed them on the off chance that it was caused by something genetic. Am I off base in thinking they maybe shouldn’t have bred Tilikum because he killed somebody?
Hey that's a really great question, so thank you for asking!
I think the main thing here is that everyone involved in the decision making are operating on the assumption the Tilikum's behaviour was the result of his learning history.
As far as we know, there is no genetic advantage to hyper aggression in the wild and Tilikum was a wild-caught whale. So it's not like he was a dog with selectively bred genetics that occurred for over thousands of years for specific behaviours.
From reports of people who worked with him, Tili was considered to be a really sweet and friendly whale. It was apparently really easy to get complacent with the protocols around him.
A former trainer told me about the time after a night show, where it was quite dark and late, she witnessed her colleague with him on the slideout. He was leaning right over Tilikum's rostrum to put sunscreen around his blowhole and melon (he often logged at the surface when he rested so they did this to make sure he didn't get any sunburn when the sun came up).
Basically, Tilikum was not usually an aggressive orca. But his history of abuse at SeaLand of the Pacific did predispose him to behaviours such as resource guarding. He would fiercely guard any enrichment or toys he was given - likely due to the history he had from being housed with the dominant females Nootka and Haida, who bullied him and never allowed him access to anything.
Maybe there was a genetic component to his behaviour but given that none of his offspring showed the same intensity or aggression that he had, it's unlikely it was.
I don't agree with how much they bred specifically Tilikum as I think it also significantly reduced the genetic diversity of the population. But I don't think his aggressive behaviour was genetic. Honestly Tilikum as an individual is a fascinating animal because of his contradictory behaviours and nature.
We can only speculate what his life would have looked like if he hadn't had such a bad start to life at Sea Land...
55 notes
·
View notes
Text
Swordkeeper
Image © Paizo Publishing, accessed at Archives of Nethys here
[First new monster of 2025! Which is kind of a shame, because January is almost over. But I have been doing some writing. I'm hoping to get a regular posting schedule going from now on, of twice a week. Key word is hoping]
Swordkeeper CR 10 N Construct This vaguely humanoid construct is made of metal and stone, with four arms and stout legs. Its head is shaped like a helmet and set atop a wide torso. Inside its chest is a blade, chained in place and surrounded with crackling energy.
Swordkeepers are constructs created as both a display case and security system. Each swordkeeper has a component where a weapon can be placed, and the swordkeeper can create force projections of that weapon to use in combat itself. One handed weapons are commonly placed in swordkeepers, the better for the creature to use all four of its arms, but swordkeepers dual-wielding two-handed weapons are not unheard of. Despite the name, a swordkeeper can be used to store axes, hammers, and even polearms. Most swordkeepers store +2 weapons or those of similar levels of enhancement, but even a mundane weapon may be kept in a swordkeeper if it is of particularly significance.
Although they are not sapient, swordkeepers are capable of surprisingly sophisticated tactics, the result of their magical construction. They can respond to changing battlefield conditions by switching from melee to ranged combat, use their raise guard ability to fight defensively if enemies are capable of injuring them, and create a temporary colossal echo to crush massed enemies. Most swordkeepers are given instructions to fight to the death, but some will stand down if badly injured, activate alarms, or even intentionally surrender their central weapons under particular circumstances.
Construction A swordkeeper’s central chamber requires rare crystals for its construction, worth 3000 gp.
Swordkeeper CL 13th; Price 63,000 gp Requirements Craft Construct, geas/quest, mage’s sword, shield, transformation; Skill Craft (metalworking) or Craft (stoneworking) DC 16; Price 38,000 gp
Swordkeeper CR 10 XP 9,600 N Large construct Init +5; Senses darkvision 60 ft., Perception +2
Defense AC 23, touch 14, flat-footed 18 (-1 size, +5 Dex, +9 natural) hp 107 (14d10+30) Fort +4, Ref +9, Will +6 DR 10/adamantine; Immune construct traits Defensive Abilities raise guard
Offense Speed 20 ft. Melee +1 keen longsword +21/+16/+11 (1d8+8/17-20 plus 1d8 force), 3 +1 keen longswords +21 (1d8+4/17-20 plus 1d8 force) Ranged 4 +1 keen longswords +19 (1d8+8/17-20 plus 1d8 force) Space 10 ft.; Reach 10 ft. Special Attacks colossal echo, project echoblade
Statistics Str 25, Dex 20, Con -, Int -, Wis 15, Cha 1 Base Atk +14; CMB +22; CMD 37 Feats Combat Reflexes (B), Improved Vital Strike (B) SQ central weapon,multiweapon mastery, undersized weaponry
Ecology Environment any land and underground Organization solitary, pair or armory (3-6) Treasure double standard (+1 keen longsword)
Special Abilities Central Weapon (Ex/Su) A swordkeeper’s torso houses a single weapon sized for a Medium creature. When the swordkeeper is operational, the chamber can be opened with four Disable Device checks (DC 35), each made as a full round action. A creature that fails this check by 5 or more takes 6d6 points of force damage (Reflex DC 19 halves). If the swordkeeper is grappled, prone or stunned, the DCs of both the Disable Device check and the Reflex save are reduced by 2. If the swordkeeper’s weapon is removed, its echoblades vanish, and it cannot use its colossal echo or project echoblade abilities. The save DC is Wisdom based. Colossal Echo (Su) As a standard action once every 1d4 rounds, a swordkeeper can create a giant force weapon shaped like its central weapon. All creatures in a 30 foot line take 10d8 points of force damage (Reflex DC 19 half). The save DC is Wisdom based. Multiweapon Mastery (Ex) A swordkeeper does not take penalties to attack rolls when fighting with multiple weapons. Project Echoblade (Su) As a swift action, a swordkeeper can create a replica of its central weapon in one of its hands. This weapon acts as its central weapon, including duplicating its magical properties, except that it deals an extra 1d8 force damage and gains the thrown property (range increment 30 ft.). A swordkeeper can have as many as four echoblades at once; echoblades disappear one round after they leave a swordkeeper’s grasp. Raise Guard (Ex) On any round when a swordkeeper makes a full attack action, it can choose not to attack with a echoblade in order to gain a +1 shield bonus to AC (maximum +3). This does not work in conjunction with Vital Strike or similar feats.
78 notes
·
View notes
Text
"When bloodstream infections set in, fast treatment is crucial — but it can take several days to identify the bacteria responsible. A new, rapid-diagnosis sepsis test could cut down on the wait, reducing testing time from as much as a few days to about 13 hours by cutting out a lengthy blood culturing step, researchers report July 24 [2024] in Nature.
“They are pushing the limits of rapid diagnostics for bloodstream infections,” says Pak Kin Wong, a biomedical engineer at Penn State who was not involved in the research. “They are driving toward a direction that will dramatically improve the clinical management of bloodstream infections and sepsis.”
Sepsis — an immune system overreaction to an infection — is a life-threatening condition that strikes nearly 2 million people per year in the United States, killing more than 250,000 (SN: 5/18/08). The condition can also progress to septic shock, a steep drop in blood pressure that damages the kidneys, lungs, liver and other organs. It can be caused by a broad range of different bacteria, making species identification key for personalized treatment of each patient.
In conventional sepsis testing, the blood collected from the patient must first go through a daylong blood culturing step to grow more bacteria for detection. The sample then goes through a second culture for purification before undergoing testing to find the best treatment. During the two to three days required for testing, patients are placed on broad-spectrum antibiotics — a blunt tool designed to stave off a mystery infection that’s better treated by targeted antibiotics after figuring out the specific bacteria causing the infection.
Nanoengineer Tae Hyun Kim and colleagues found a way around the initial 24-hour blood culture.
The workaround starts by injecting a blood sample with nanoparticles decorated with a peptide designed to bind to a wide range of blood-borne pathogens. Magnets then pull out the nanoparticles, and the bound pathogens come with them. Those bacteria are sent directly to the pure culture. Thanks to this binding and sorting process, the bacteria can grow faster without extraneous components in the sample, like blood cells and the previously given broad-spectrum antibiotics, says Kim, of Seoul National University in South Korea.
Cutting out the initial blood culturing step also relies on a new imaging algorithm, Kim says. To test bacteria’s susceptibility to antibiotics, both are placed in the same environment, and scientists observe if and how the antibiotics stunt the bacteria’s growth or kill them. The team’s image detection algorithm can detect subtler changes than the human eye can. So it can identify the species and antibiotic susceptibility with far fewer bacteria cells than the conventional method, thereby reducing the need for long culture times to produce larger colonies.
Though the new method shows promise, Wong says, any new test carries a risk of false negatives, missing bacteria that are actually present in the bloodstream. That in turn can lead to not treating an active infection, and “undertreatment of bloodstream infection can be fatal,” he says. “While the classical blood culture technique is extremely slow, it is very effective in avoiding false negatives.”
Following their laboratory-based experiments, Kim and colleagues tested their new method clinically, running it in parallel with conventional sepsis testing on 190 hospital patients with suspected infections. The testing obtained a 100 percent match on correct bacterial species identification, the team reports. Though more clinical tests are needed, these accuracy results are encouraging so far, Kim says.
The team is continuing to refine their design in hopes of developing a fully automated sepsis blood test that can quickly produce results, even when hospital laboratories are closed overnight. “We really wanted to commercialize this and really make it happen so that we could make impacts to the patients,” Kim says."
-via Science News, July 24, 2024
#sepsis#medical news#medical testing#south korea#blood test#bacteria#antibiotics#infections#good news#hope#nanotechnology
2K notes
·
View notes
Note
ground effect cars ending and i don’t know what a ground effect is still 🫥
the current generation of f1 cars uses specialized underbody designs which take large advantage of the venturi effect, which is when a fluid's pressure drops due to its speed increasing while passing through a constricted channel. this occurs:
as the car moves forward, air is drawn into the underbody, forming a tunnel between the car's floor and the ground.
in the narrower middle section of the tunnel, the air accelerates. (the only way to compensate for the decreased area is to increase the velocity.) this increase in speed results in a decrease in pressure.
the pressure differential between the upper and lower surfaces of of the car generates downforce and increases the load on the suspension, lowering it.
at the rear, the tunnel widens into a diffuser, allowing the air to slow down and exit in a controlled way. if the air were to exit abruptly without deceleration, the sharp pressure difference between the underbody airflow and the external air would cause excessive drag and turbulence.
the closer the car's floor is to the ground, the tighter the venturi tunnel becomes, which amplifies the suction effect and generates more downforce. however, running the floor too low heightens the risk of porpoising. porpoising happens when the carefully balanced airflow under the car is disrupted, causing the suspension to oscillate repeatedly. if the air separates due to excessive suction or blockage, the diffuser can't manage the air properly and downforce decreases. this reduction in downforce allows the suspension to rise. as the car lifts from the track, the airflow stabilizes, restoring downforce. but with more downforce, the suspension compresses again. this cycle repeats if not managed, and we see it as the car bouncing over and over.
conversely, if the car's floor is set further from the ground, the venturi effect becomes less pronounced, resulting in less downforce. reduced downforce means less grip, which leads to slower cornering speeds.
downforce produced by the floor creates less dirty air than downforce produced by wings, as it creates a smaller turbulent wake. this makes it easier for following cars to maintain performance when racing closely. the diminishing of dirty air is part of why f1 switched to the ground effect cars in the first place. but the reliance on the floor (increased ride height sensitivity and porpoising) and diffuser (increased wet weather spray), along with the teams naturally investing more in wing-based downforce anyways, were evidently deemed not to be worth it... since they're moving towards active aero for 2026 (movable wing components to dynamically balance downforce and drag).
#they aren't removing the ground effect btw#that's not possible#they're just reducing how much dwf is generated by it & redistributing it elsewhere#(as well as decreasing the overall dwf generation)#9.75 fm#wheel
39 notes
·
View notes
Text
1d8 "Free" Fantasy RPGs To Replace 5e At Your Table
D&D 5e sure is a roleplaying game, and it's one that I have enjoyed a lot. However, that doesn't mean that I'd recommend it automatically for other people. This has many reasons, which I won't elaborate here. It has also shaped the perception of TTRPGs significantly thanks to its market dominance, and not in a good way.
5e has a reputation for being an expensive, complex game, and 5e players fear that other RPGs might just be the same. That it's too much of a hassle and too much of a financial burden to switch systems.
So, to help 5e players pick out a different system, I've made this handy 1d8 rolling table to help them pick a fantasy TTRPG with a combat component that they can try instead!
Let's now go through these eight nine RPGs and see what's up with them, right below the "Keep reading" section!
I'll be listing some metrics like the page count for the rulebook(s), the core resolution mechanic, how complex the game is in terms of character creation & combat, and how well-supported the game is by their publisher and the community-at-large.
1. Cairn
Author: Yochai Gal
Release Year: 2020
Cost: Free PDF, printed copies cost between $3 to $10 depending on the print quality.
Page Count: 24
Website: https://cairnrpg.com/
Resolution Mechanic: 1d20 Roll Under system for ability checks/saving throws, attacks hit automatically, "fiction-first".
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less and level-less, advancement based on "Scars" (suffering damage that reduces your HP exactly to 0)
Setting: Implied. Low-magic European-style fantasy; mysterious woodlands.
Other Noteworthy Mechanics: Hit Protection and Ability damage instead of HP, Slot-Based Inventory.
Degree of Support: Very high. Available in fifteen languages (e.g. Spanish, Russian, Chinese, and German); full rules text is under CC-BY-SA 4.0; multiple published third-party adventures & supplements available; some official bonus material (e.g. bestiary, magic items/relics, and spells) is available for free on the website.
Addendum: An expanded 2nd Edition is currently on Kickstarter (ends April 26th 2024); Cairn is legitimately easy to learn, however the Hit Protection system and the connected Scars system is a very different abstraction to health and advancement compared to 5e.
2. Cloud Empress
Author: worlds by watt
Release Year: 2023
Cost: Free PDF of the rulebook and the creator-written sample adventure "Last Voyage of the Bean Barge", $20 for the print edition of the rulebook, $12 for PDF supplements, $25 for print + PDF supplements; free solo rules also available as PDF only.
Page Count: 60
Website: https://cloudempress.com/
Resolution Mechanic: d100 Roll Under system for stat checks/saving throws, critical successes or failures on doubles (11, 22, 33, etc.), 5e-style advantage/disadvantage, attacks generally hit automatically.
Action Economy: Two actions per round with no free movement.
Characters: Semi-random character creation, four classes ("jobs"), no rules for character advancement in the ruleset.
Setting: Specific. "Ecological science fantasy" heavily inspired by Hayao Miyazaki's "Nausicaä of the Valley of the Wind"; costly magic, giant insects, dangerous mushrooms; only human player characters.
Other Noteworthy Mechanics: Damage points culminate in Wounds; Wounds and Stress as ways to track your character's physical and mental state; slot-based inventory system.
Degree of Support: Low-ish. Several official supplements exist, however third-party material is very sparse. May improve due to the recent establishment of a Cloud Empress Creators Fund, has a simple 3rd party license system.
Addendum: A supplement, "Cloud Empress: Life & Death" is currently on Kickstarter (ends April 26th 2024, yes, the same day as Cairn 2e) and as a disclaimer I even backed that current Kickstarter; Cloud Empress is built on the engine of the sci-fi horror RPG "Mothership"; clearly built for one-shots and short campaigns; has a wonderful resting system that encourages roleplay between players.
3. Iron Halberd
Author: level2janitor
Release Year: 2023
Cost: Free PDF of the rules; no print option available.
Page Count: 60
Website: https://level2janitor.itch.io/iron-halberd
Resolution Mechanic: 1d20 + Bonus Roll Over system against difficulty or armor rating, however most non-combat-related actions follow a fiction first approach without dice rolls.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but there are four different "gear kits" that nudge your character towards certain archetypes, levelling up with XP.
Setting: Essentially non-existant. General European fantasy with magic, gods may or may not exist/shape the world, various fantastic ancestries included.
Other Noteworthy Mechanics: Includes rules for building strongholds and maintaining warbands; slot-based inventory with a durability mechanic.
Degree of Support: None. The game is intended to be relatively compatible with other OSR content and the creator suggests using adventures made for the D&D retroclone Old-School Essentials if you wanna use pre-published ones. An official introductory adventure, "Sea-Spray Bay", is apparently in the works. No 3rd party license available, as far as I know.
Addendum: One thing about Iron Halberd I like especially is how it uses random tables for generating equipment. Most of the equipment is listed in a numerical order by category, and the various gear kits include references on different rolling formulas for those equipment categories. For example someone taking the "soldier's kit" rolls twice on the d20 Weapons table and takes their preferred pick, while someone taking the "sage's kit" only rolls a d4 on that table.
4. Mausritter
Author: Isaac Williams
Release Year: 2020
Cost: Free PDF of the ruleset available; box set with the rules and several goodies including an adventure costs $55; additional box set + PDFs containing eleven official adventures costs $55 (or $20 digital-only).
Page Count: 48
Website: https://mausritter.com/
Resolution Mechanic: 1d20 Roll Under system, 5e-style advantage/disadvantage, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less, levelling up with XP.
Setting: Vaguely specific. You play as mice and everything is related to mouse-size; cats are the equivalents of devils or dragons; humans exist as a setting background but may or may not be present in a campaign.
Other Noteworthy Mechanics: Includes rules for recruiting warbands; slot-based inventory with a durability mechanic.
Degree of Support: Very high. Several official supplements exist, as well as loads of content, be it adventures or supplements, made by other creators. Available in seven languages (all of them however are European). Has a simple 3rd party license system.
Addendum: Mausritter uses the phrase "adventure site" instead of dungeons. On the website a free adventure site generator is available, as is a digital tool that can be used to generate your own item cards for the slot-based inventory system.
5. Maze Rats
Author: Ben Milton
Release Year: 2017
Cost: $4.99 for the PDF, no print option regularly available.
Page Count: 32
Website: https://questingbeast.substack.com/
Resolution Mechanic: 2d6 + Bonus Roll Over system; advantage system that uses 3d6 drop the lowest + Bonus.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but instead there are character features (e.g. spell slots or attack bonuses), levelling up with XP.
Setting: Essentially non-existant. Magic is very irregular (s. the section below), but otherwise it implies a vaguely European fantasy setting.
Other Noteworthy Mechanics: Spells are randomly generated each adventuring day and spell effects are negotiated between the GM and the spellcasting player; includes several fantastic d66 tables that can be used to randomly generate worlds.
Degree of Support: Decent. The rule text is licensed under CC BY 4.0 and unofficial translations are available. Some third-party content has been made specifically for the game.
Addendum: The only purchase-only game on this list. However "unofficial" distribution of the PDF is very common. Also this is the oldest game on the list. Ben "Questing Beast" Milton is a prolific OSR blogger and runs a YouTube channel on the OSR. Great dude.
6. Sherwood - A Game of Outlaws & Arcana
Author: Richard Ruane
Release Year: 2022
Cost: Free quickstart PDF titled "Sherwood - A Quickstart of Outlaws" available; digital rulebook costs $7.50 and the print edition (including PDF) costs $15.
Page Count: 25 (Quickstart), 32 (Rulebook)
Website: https://www.r-rook.studio/
Resolution Mechanic: 2d6 + Bonus Roll Over system for skill checks (including attacks), 2d6 Roll Under system for saving throws; advantage & disadvantage system that involves rolling 3d6 and using the higher/lower of the two results; almost all rolls are player-facing
Action Economy: "Conversational", assumption of movement + action.
Characters: Largely choice-based character creation. Combine two (of six) background abilities with the benefits of seven different careers. Big focus on interpersonal relationships during character creation. Limited character advancement takes place during downtime.
Setting: Specific. Takes place in a fantastical version of 13th century England, with fey and magic coexisting with outlaws and crusaders.
Other Noteworthy Mechanics: The group of outlaws possesses two shared resources (Resources and Legend) that can be spent to gain certain benefits; spellcasting is divided into two categories: arcane talents and sorcerous rites, with the former being immediate and the later taking significant time; slot-based inventory.
Degree of Support: None. No further publications exist for the game and while it is published under the CC-BY 4.0 license, no third-party content exists as far as I know. It does include a guide on how to convert D&D and Troika (N)PCs into Sherwood characters, as well as three adventure seeds (one in the Quickstart, two in the rules), which is at least something.
Addendum: Might just be the game on this list that encourages the most roleplaying; the character sheet is sadly very provisional-feeling and the Quickstart feels outdated compared to the finalized rulebook.
7. The Electrum Archive
Author: Emiel Boven
Release Year: 2022
Cost: Free Rules PDF available, zines cost $12 as digital PDFs or $24 as print + PDF combos; the first zine contains the entire contents of the Free Rules PDF
Page Count: 26 (Free Rules), 72 (Issue 01)
Website: https://www.electrumarchive.com/
Resolution Mechanic: 1d10 Roll Under system, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; three archetypes roughly corresponding to fighters/rangers (Vagabonds), rogues (Fixers), and spellcasters (Warlocks); player characters are presumed to be human; levelling up with XP.
Setting: Specific. Mechanics heavily tie into the lore; humanity has abundant access to minerals but requires a rare substance known as Ink to operate certain pieces of tech (like guns) and cast spells but cannot produce Ink themselves; spirits of various sorts can be foes, targets of worship, or sources of power.
Other Noteworthy Mechanics: Uses a spellcasting system for the Warlock archetype that's heavily based on the one used in Maze Rats, as in it uses randomly-generated spells whose effects are negotiated between the player and the GM; slot-based inventory with a durability mechanic.
Degree of Support: Minimal. The game consists out of the free rules and (soon) two zines; a third party license exists but content produced under it is very rare.
Addendum: I need to disclaim that I recently backed the Kickstarter campaign for the second zine for this game; the free rules feature wrong page numbers in its table of contents which is unfortunate; The Electrum Archive uses incredibly simple stats for NPCs which makes creating new ones based on other games rather simple.
8. Shadowdark RPG
Author: Kelsey Dionne
Release Year: 2023
Cost: Free player and game master quickstarts exist as PDFs and are available in print for $19, the core rules cost $28 in PDF form and $57 in a print + PDF bundle
Page Count: 68 (Player Quickstart Guide), 68 (Game Master Quickstart Guide), 332 (Core Rules)
Website: https://www.thearcanelibrary.com/
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, natural 1s are critical failures and natural 20s are critical successes.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; players have a fantasy ancestry and a class; levelling up with XP; class progression largely random.
Setting: Vague. General (dark) western fantasy conventions apply; alignment is a force in this universe and a sample pantheon is provided; the most potent enemies in the rules are named individuals that fit classic TTRPG monster types; illustrations and lore snippets have recurring motifs.
Other Noteworthy Mechanics: The key mechanic of Shadowdark is how the game handles light, namely that light sources are tracked in real time (i.e. a normal torch lasts 1 hour), which increases tension; slot-based inventory; has a 0th-level character creation option using an eliminationist "Gauntlet".
Degree of Support: Fantastic. Several official supplements and offically sanctioned digital tools exist; lots of third-party content available under a generous third-party license.
Addendum: Definitely the most similar game to 5e on this list besides the next entry; very robust mechanically and the Core Rules features extensive lists of magic items, monsters, and spells; also for early play giving your players only access to the quickstart is a totally valid choice; and finally, before Dionne made Shadowdark, she made 5e adventures for years and it shows (affectionate).
9. Pathfinder
Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Release Year: 2019 (initial release), 2023 (remaster)
Cost: Free and comprehensive SRD available via the platform Archives of Nethys, free "Pathfinder Primer" abridged rulebook available via the Pathfinder Nexus (powered by Demiplane), Core books are priced $20 for PDFs and $30/$60 for print as a softcover/hardcover; a Beginner Box set with shortened soft-cover rules costs $45
Page Count: 464 (Player Core), 336 (GM Core), 376 (Monster Core), 160 (Combined Beginner Box Softcovers)
Website: https://paizo.com/pathfinder
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, four degrees of success based on result compared to target number.
Action Economy: Three action points per round; various actions may require more than one point; every character can use one reaction per round of combat.
Characters: Choice-based; players first pick an ancestry and a background and a class (the ABCs) and then tend to have meaningful choices after each level-up; levelling up with XP.
Setting: Important. Golarion, the game's setting, is a world that has been long in development and it shows; powerful magic and influential gods; very clear notions of what the societies of the various peoples of the world are like and how they should behave.
Other Noteworthy Mechanics: Balance between character classes and reliable combat challenge calculations are an important design goal; weight-based inventory system; archetype system for "multiclassing".
Degree of Support: Fantastic. Loads of content gets regularly produced by the game's publisher Paizo; the Pathfinder Infinite program (similar to D&D's Dungeon Master's Guild) provides lots of lore-compliant third-party content; uses the ORC third-party license for content produced outside of the Pathfinder Infinite program. Translations into other languages available but Paizo does not provide a comprehensive list of available languages (only German and French confirmed after brief personal research).
Addendum: The most popular and commercially successful of the listed games; but also by far the most complicated, though it is easier to GM for specificallty than 5e; also I dislike how certain feats create situations where fairly mundane actions get mechanics through these feats instead of being things you can generally do; anyway the reason why it's a 9 on a 1d8 table is because if you wanted to try out Pathfinder 2e you already would have and because while Paizo is better than WotC it's still a flawed big company.
...
So this was an exhausting little project. I hope you found this helpful and I hope you give at least one of these games a shot! A follow-up to this post is not out of the cards, but I don't plan on one.
Before we go, have this poll about which of these systems you're most looking forward to try! Shame it can only be open for one week...
#thehomelybrewster#dnd 5e#dnd#indie ttrpg#tabletop roleplaying#ttrpg community#Cairn#Cloud Empress#Iron Halberd#Mausritter#Maze Rats#Dungeons and Dragons#Sherwood#The Electrum Archive#shadowdark#pathfinder
153 notes
·
View notes